Finished textbox, learned that windows aren't transparent
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Before Width: | Height: | Size: 737 B After Width: | Height: | Size: 725 B |
@@ -21,7 +21,7 @@ inline void conversationTextboxInit() {
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TEXTBOX_STATE = 0;
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// Setup window data
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// move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
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move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
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set_win_data(FONT_DATA_POSITION, FONT_IMAGE_TILES, FONT_IMAGE);
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set_win_data(BORDER_DATA_POSITION, BORDER_IMAGE_TILES, BORDER_IMAGE);
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@@ -41,9 +41,8 @@ inline void conversationTextboxInit() {
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TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * (i+1) - 1] = BORDER_TILE_CENTER_RIGHT;
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}
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// Setup tiles.
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set_win_tiles(
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0, 0,
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0x00, 0x00,
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TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
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TEXTBOX_TILES
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);
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@@ -53,7 +52,10 @@ void conversationTextboxSetText(char *text) {
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uint8_t i, j, k, rowStart, stateFlags;
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char c, c2;
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// Begin by filling the textbox text chars with whitespace to begin.
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// TODO: I'm pretty sure I can move this lower and optimize.
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for(i = 0; i < TEXTBOX_SCROLL_ROWS_MAX * TEXTBOX_CHARS_PER_ROW; i++) {
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break;
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TEXTBOX_TEXTS[i] = ' ';
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}
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@@ -66,9 +68,9 @@ void conversationTextboxSetText(char *text) {
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// Copy source text to buffer, also determine wordwrapping here.
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i = 0, j = 0, rowStart = 0, stateFlags = 0;
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while((c = text[i]) != '\0') {
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while((c = text[i]) != '\0') {// "For each char in string"
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if(c == ' ') {
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// Scan ahead and look at how many chars remain to the next space
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// Scan ahead and look at how many chars remain to the next space.
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k = i + 1;
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while(
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(c2 = text[k]) != '\0' &&
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@@ -86,16 +88,18 @@ void conversationTextboxSetText(char *text) {
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stateFlags |= 1 << 0;
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}
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// Do we need to newline?
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// Do we need to insert newline where we are currently?
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if((stateFlags & (1 << 0)) != 0) {
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stateFlags &= ~(1 << 0);
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rowStart = i;
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j = ((j / TEXTBOX_CHARS_PER_ROW) + 1) * TEXTBOX_CHARS_PER_ROW;
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stateFlags &= ~(1 << 0);// Remove newline flag
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i++;
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rowStart = i;// Update the row start (Should this be i+1?)
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//TODO: can I optimize the next line by using rowStart somehow?
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j = ((j / TEXTBOX_CHARS_PER_ROW) + 1) * TEXTBOX_CHARS_PER_ROW;// Update destination character position.
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TEXTBOX_ROW_COUNT++;
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continue;
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}
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// Insert the character
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TEXTBOX_TEXTS[j] = c;
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i++;
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j++;
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@@ -162,8 +166,8 @@ inline void conversationTextboxUpdate() {
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} else {
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tiles[0] = c - 33 + FONT_DATA_POSITION;
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set_win_tiles(
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1 + (TEXTBOX_SCROLL % TEXTBOX_CHARS_PER_ROW),
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1 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
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0x01 + (TEXTBOX_SCROLL % TEXTBOX_CHARS_PER_ROW),
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0x01 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
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1, 1,
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tiles
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);
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@@ -41,7 +41,7 @@
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#define TEXTBOX_TILES_ROWS 3
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#define TEXTBOX_TILE_BLANK COMMON_TILE_3
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#define TEXTBOX_SCROLL_ROWS_MAX 9
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#define TEXTBOX_SCROLL_ROWS_MAX 14
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// STR_ ## name ## _DATA, STR_ ## name ## _LENGTH
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#define conversationTextboxString(name) conversationTextboxSetText(\
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19
src/main.c
19
src/main.c
@@ -137,8 +137,9 @@ void main() {
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// Set up the GAMEBOY's registers.
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disable_interrupts();
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DISPLAY_OFF;
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LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
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BGP_REG = 0xE4U;
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LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_WINON | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
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// Set the background color palette register
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BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
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// Init the random seed
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initarand(DIV_REG);
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@@ -154,23 +155,21 @@ void main() {
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// pokerInit();
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// Fill screen white
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for(j = 0; j < 0x20*0x20; j++) filled[j] = COMMON_TILE_3;
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for(j = 0; j < GB_BACKGROUND_COLUMNS * GB_BACKGROUND_ROWS; j++) filled[j] = COMMON_TILE_3;
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set_bkg_tiles(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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SCX_REG = 0x00;
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SCY_REG = 0x00;
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// Alright begin the game logic here.
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// conversationQueueNext();
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char DEBUG_TEXT[] = "Hello World\nThe quick brown fox jumps over the lazy dog. How now brown cow? The fitness gram pacer test";
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conversationTextboxSetText(DEBUG_TEXT);
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// Now turn the screen on
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DISPLAY_ON;
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enable_interrupts();
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wait_vbl_done();
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// Alright begin the game logic here.
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// conversationQueueNext();
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char DEBUG_TEXT[] = "Hello World\nThe quick brown fox jumps over the lazy dog. How now brown cow? The fitness gram pacer test is a";
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// uint8_t DEBUG_TEXT_LENGTH = strlen(DEBUG_TEXT);
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// for(j = 0; j < DEBUG_TEXT_LENGTH; j++) DEBUG_TEXT[j] = DEBUG_TEXT[j] - 33 + 4;
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conversationTextboxSetText(DEBUG_TEXT);
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// Begin the loop
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while(1) {
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// Wait for VSYNC
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@@ -10,6 +10,8 @@
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#include "libs.h"
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#include "time.h"
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#include "SM.h"
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#include "display/common.h"
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#include "display/tilemap.h"
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#include "poker/poker.h"
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