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@@ -159,6 +159,7 @@ inline void mainDebugDraw() {
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void main() {
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void main() {
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int16_t j;
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int16_t j;
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uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
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uint8_t filled[GB_BACKGROUND_COLUMNS*GB_BACKGROUND_ROWS];
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// Set up the GAMEBOY's registers.
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// Set up the GAMEBOY's registers.
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