Only compile png files, also add bgb testing
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@@ -7,7 +7,8 @@
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"license": "MIT",
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"license": "MIT",
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"scripts": {
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"scripts": {
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"clean": "node ./scripts/clean",
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"clean": "node ./scripts/clean",
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"build": "node ./scripts/build"
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"build": "node ./scripts/build",
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"start": "bgb64.exe ./build/Penny.gb"
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},
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},
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"dependencies": {
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"dependencies": {
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"pngjs": "^6.0.0",
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"pngjs": "^6.0.0",
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@@ -90,6 +90,7 @@ Object.entries(GAME_STRINGS).forEach(entry => {
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// Gen imagery
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// Gen imagery
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fs.readdirSync(DIR_IMAGES).forEach(img => {
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fs.readdirSync(DIR_IMAGES).forEach(img => {
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if(!img.endsWith(".png")) return;
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const { fileC, fileH } = png2gb(
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const { fileC, fileH } = png2gb(
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path.join(DIR_IMAGES, img), DIR_GENERATED,
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path.join(DIR_IMAGES, img), DIR_GENERATED,
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path.basename(img, '.png').toUpperCase()
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path.basename(img, '.png').toUpperCase()
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