Working on more poker logic improvements

This commit is contained in:
2022-01-24 08:42:35 -08:00
parent 7f31185223
commit 31ac40c731
3 changed files with 45 additions and 10 deletions

View File

@@ -146,12 +146,24 @@ void main() {
tiles[5] = mainGetChar('F');
}
if(j == POKER_PLAYER_BETTER) {
tiles[6] = mainGetChar('<');
} else {
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_HAS_BET_THIS_ROUND) == 0) {
tiles[6] = COMMON_TILE_3;
} else {
tiles[6] = mainGetChar('H');
}
set_bkg_tiles(0x00, j, 7, 1, tiles);
if((POKER_PLAYERS[j].state & POKER_PLAYER_STATE_OUT) == 0) {
tiles[7] = COMMON_TILE_3;
} else {
tiles[7] = mainGetChar('O');
}
if(j == POKER_PLAYER_BETTER) {
tiles[8] = mainGetChar('<');
} else {
tiles[8] = COMMON_TILE_3;
}
set_bkg_tiles(0x00, j, 9, 1, tiles);
}
for(j = 0; j < POKER_COMMUNITY_SIZE_MAX; j++) {