Made frame its own code.

This commit is contained in:
2022-04-26 22:59:20 -07:00
parent 91a5299c98
commit 1da7b6a8b4
5 changed files with 82 additions and 53 deletions

40
src/conversation/frame.c Normal file
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@@ -0,0 +1,40 @@
/**
* Copyright (c) 2022 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "frame.h"
inline void frameBuffer(
uint8_t buffer[],
uint8_t bufferWidth, uint8_t bufferHeight,
uint8_t fill
) {
uint8_t i, j, max;
max = bufferWidth * bufferHeight;
// Corners
buffer[0] = BORDER_TILE_TOP_LEFT;
buffer[bufferWidth-1] = BORDER_TILE_TOP_RIGHT;
buffer[max-1] = BORDER_TILE_BOTTOM_RIGHT;
buffer[max-bufferWidth] = BORDER_TILE_BOTTOM_LEFT;
// Edges
for(i = 1; i < bufferWidth-1; i++) {
buffer[i] = BORDER_TILE_TOP_CENTER;
buffer[max - 1 - i] = BORDER_TILE_BOTTOM_CENTER;
}
for(i = 1; i < bufferHeight - 1; i++) {
buffer[bufferWidth * i] = BORDER_TILE_CENTER_LEFT;
buffer[bufferWidth * (i+1) - 1] = BORDER_TILE_CENTER_RIGHT;
}
// Inner
for(j = 1; j < bufferHeight-1; j++) {
for(i = 1; i < bufferWidth-1; i++) {
buffer[i + (j * bufferWidth)] = fill;
}
}
}

28
src/conversation/frame.h Normal file
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@@ -0,0 +1,28 @@
/**
* Copyright (c) 2022 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "../util.h"
#include "../display/common.h"
#include "../display/tilemap.h"
#define BORDER_TILE_TOP_LEFT BORDER_DATA_POSITION
#define BORDER_TILE_TOP_CENTER BORDER_TILE_TOP_LEFT + 1
#define BORDER_TILE_TOP_RIGHT BORDER_TILE_TOP_CENTER + 1
#define BORDER_TILE_CENTER_LEFT BORDER_TILE_TOP_RIGHT + 1
#define BORDER_TILE_CENTER BORDER_TILE_CENTER_LEFT + 1
#define BORDER_TILE_CENTER_RIGHT BORDER_TILE_CENTER + 1
#define BORDER_TILE_BOTTOM_LEFT BORDER_TILE_CENTER_RIGHT + 1
#define BORDER_TILE_BOTTOM_CENTER BORDER_TILE_BOTTOM_LEFT + 1
#define BORDER_TILE_BOTTOM_RIGHT BORDER_TILE_BOTTOM_CENTER + 1
inline void frameBuffer(
uint8_t buffer[],
uint8_t bufferWidth, uint8_t bufferHeight,
uint8_t fill
);

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@@ -22,31 +22,9 @@ inline void conversationTextboxInit() {
TEXTBOX_STATE = 0;
// Setup window data
move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
// move_win(7, SCREENHEIGHT - (TEXTBOX_HEIGHT_IN_TILES * 8));
set_win_data(FONT_DATA_POSITION, FONT_IMAGE_TILES, FONT_IMAGE);
set_win_data(BORDER_DATA_POSITION, BORDER_IMAGE_TILES, BORDER_IMAGE);
// Corners
TEXTBOX_TILES[0] = BORDER_TILE_TOP_LEFT;
TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES-1] = BORDER_TILE_TOP_RIGHT;
TEXTBOX_TILES[TEXTBOX_TILES_MAX-1] = BORDER_TILE_BOTTOM_RIGHT;
TEXTBOX_TILES[TEXTBOX_TILES_MAX-TEXTBOX_WIDTH_IN_TILES] = BORDER_TILE_BOTTOM_LEFT;
// Edges
for(i = 1; i < TEXTBOX_WIDTH_IN_TILES - 1; i++) {
TEXTBOX_TILES[i] = BORDER_TILE_TOP_CENTER;
TEXTBOX_TILES[TEXTBOX_TILES_MAX - 1 - i] = BORDER_TILE_BOTTOM_CENTER;
}
for(i = 1; i < TEXTBOX_HEIGHT_IN_TILES - 1; i++) {
TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * i] = BORDER_TILE_CENTER_LEFT;
TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * (i+1) - 1] = BORDER_TILE_CENTER_RIGHT;
}
set_win_tiles(
0x00, 0x00,
TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
TEXTBOX_TILES
);
}
void conversationTextboxSetText(char *text) {
@@ -107,24 +85,16 @@ void conversationTextboxSetText(char *text) {
// Now we have organized the string nicely we can prep for rendering. Fill the
// tiles with blank chars.
textboxFillBlank();
// Show the window layer.
SHOW_WIN;
}
inline void textboxFillBlank() {
uint8_t i, j;
uint8_t TEXTBOX_TILES[TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW];
uint8_t TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * TEXTBOX_HEIGHT_IN_TILES];
for(j = 0; j < TEXTBOX_CHAR_ROWS; j++) {
for(i = 0; i < TEXTBOX_CHARS_PER_ROW ; i++) {
TEXTBOX_TILES[i + (j * TEXTBOX_CHARS_PER_ROW)] = TEXTBOX_TILE_BLANK;
}
}
frameBuffer(TEXTBOX_TILES, TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES, TEXTBOX_TILE_BLANK);
set_win_tiles(
0x01, 0x01,
TEXTBOX_WIDTH_IN_TILES - 0x02, TEXTBOX_HEIGHT_IN_TILES - 0x02,
set_bkg_tiles(
0x00, TEXTBOX_WIN_Y,
TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
TEXTBOX_TILES
);
}
@@ -166,9 +136,9 @@ inline void conversationTextboxUpdate() {
} else {
tiles[0] = c - TEXTBOX_FONT_START + FONT_DATA_POSITION;
set_win_tiles(
set_bkg_tiles(
0x01 + (TEXTBOX_SCROLL % TEXTBOX_CHARS_PER_ROW),
0x01 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
TEXTBOX_WIN_Y + 0x01 + (TEXTBOX_SCROLL / TEXTBOX_CHARS_PER_ROW),
1, 1,
tiles
);

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@@ -12,18 +12,7 @@
#include "../display/common.h"
#include "../display/tilemap.h"
#include "queue.h"
#define BORDER_TILE_TOP_LEFT BORDER_DATA_POSITION
#define BORDER_TILE_TOP_CENTER BORDER_TILE_TOP_LEFT + 1
#define BORDER_TILE_TOP_RIGHT BORDER_TILE_TOP_CENTER + 1
#define BORDER_TILE_CENTER_LEFT BORDER_TILE_TOP_RIGHT + 1
#define BORDER_TILE_CENTER BORDER_TILE_CENTER_LEFT + 1
#define BORDER_TILE_CENTER_RIGHT BORDER_TILE_CENTER + 1
#define BORDER_TILE_BOTTOM_LEFT BORDER_TILE_CENTER_RIGHT + 1
#define BORDER_TILE_BOTTOM_CENTER BORDER_TILE_BOTTOM_LEFT + 1
#define BORDER_TILE_BOTTOM_RIGHT BORDER_TILE_BOTTOM_CENTER + 1
#define TEXTBOX_WIN_Y 0
#include "frame.h"
#define TEXTBOX_STATE_VISIBLE (1 << 0)
#define TEXTBOX_STATE_SCROLLED (1 << 1)
@@ -45,6 +34,8 @@
#define TEXTBOX_FONT_START 33
#define TEXTBOX_WIN_Y (18 - TEXTBOX_HEIGHT_IN_TILES)
extern char TEXTBOX_TEXTS[TEXTBOX_SCROLL_ROWS_MAX * TEXTBOX_CHARS_PER_ROW];
extern uint8_t TEXTBOX_ROW_COUNT;
extern uint8_t TEXTBOX_ROW_CURRENT;

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@@ -137,7 +137,7 @@ void main() {
// Set up the GAMEBOY's registers.
disable_interrupts();
DISPLAY_OFF;
LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_WINON | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8800 | LCDCF_BG9800 | LCDCF_BGON;
// Set the background color palette register
BGP_REG = OBP0_REG = OBP1_REG = 0xE4U;
@@ -188,6 +188,6 @@ void main() {
// Update conversation fade effect
conversationFadeUpdate();
mainDebugDraw();
// mainDebugDraw();
}
}