Optimizing

This commit is contained in:
2022-01-10 22:30:48 -08:00
parent cc9e50c4ab
commit 18260920b4
19 changed files with 135 additions and 94 deletions

View File

@@ -11,10 +11,11 @@ char *TEXTBOX_TEXT;
uint8_t TEXTBOX_TEXT_LENGTH;
uint8_t TEXTBOX_STATE;
uint8_t TEXTBOX_SCROLL;
uint8_t TEXTBOX_TILES[TEXTBOX_TILES_MAX];
uint8_t TEXTBOX_CHAR_POSITION;
void conversationTextboxInit() {
inline void conversationTextboxInit() {
uint8_t i;
uint8_t TEXTBOX_TILES[TEXTBOX_TILES_MAX];
// Reset textbox state
TEXTBOX_TEXT = NULL;
@@ -42,36 +43,44 @@ void conversationTextboxInit() {
TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * i] = BORDER_TILE_CENTER_LEFT;
TEXTBOX_TILES[TEXTBOX_WIDTH_IN_TILES * (i+1) - 1] = BORDER_TILE_CENTER_RIGHT;
}
// Setup tiles.
set_win_tiles(
0, 0,
TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
TEXTBOX_TILES
);
}
void conversationTextboxSetText(char *text, uint8_t length) {
uint8_t i, j;
uint8_t TEXTBOX_TILES[TEXTBOX_CHAR_ROWS * TEXTBOX_CHARS_PER_ROW];
// Reset textbox state
TEXTBOX_TEXT = text;
TEXTBOX_TEXT_LENGTH = length;
TEXTBOX_STATE = TEXTBOX_STATE_VISIBLE;
TEXTBOX_SCROLL = 0;
TEXTBOX_CHAR_POSITION = 0;
// Fill blank characters
for(j = 0; j < TEXTBOX_CHAR_ROWS; j++) {
for(i = 0; i < TEXTBOX_CHARS_PER_ROW ; i++) {
TEXTBOX_TILES[(i+1) + ((j + 1) * TEXTBOX_WIDTH_IN_TILES)] = (
TEXTBOX_TILE_BLANK
);
TEXTBOX_TILES[i + (j * TEXTBOX_CHARS_PER_ROW)] = TEXTBOX_TILE_BLANK;
}
}
set_win_tiles(
0, 0,
TEXTBOX_WIDTH_IN_TILES, TEXTBOX_HEIGHT_IN_TILES,
1, 1,
TEXTBOX_WIDTH_IN_TILES - 0x02, TEXTBOX_HEIGHT_IN_TILES - 0x02,
TEXTBOX_TILES
);
// Show the window layer.
SHOW_WIN;
}
void conversationTextboxUpdate() {
uint8_t i, j;
inline void conversationTextboxUpdate() {
uint8_t i;
// Is the textbox visible?
if(!(TEXTBOX_STATE & TEXTBOX_STATE_VISIBLE)) return;
@@ -88,35 +97,25 @@ void conversationTextboxUpdate() {
}
// Move to the next character.
TEXTBOX_SCROLL++;
j = TEXTBOX_WIDTH_IN_TILES + 1;
for(i = 0; i < TEXTBOX_SCROLL; i++) {
if(TEXTBOX_TEXT[TEXTBOX_SCROLL] == ' ') {
// Whitespace, do nothing.
if(TEXTBOX_TEXT[i] == ' ') {
j++;
continue;
}
TEXTBOX_CHAR_POSITION++;
} else if(TEXTBOX_TEXT[TEXTBOX_SCROLL] == '\n') {
// Newline character, move the next tile to the next row.
if(TEXTBOX_TEXT[i] == '\n') {
j = (
(j / TEXTBOX_WIDTH_IN_TILES)*TEXTBOX_WIDTH_IN_TILES
) + TEXTBOX_WIDTH_IN_TILES + 1;
continue;
}
// Reveal the next character
TEXTBOX_TILES[j] = TEXTBOX_TEXT[i];
j++;
TEXTBOX_CHAR_POSITION = (
(TEXTBOX_CHAR_POSITION / TEXTBOX_CHARS_PER_ROW) + 1
) * TEXTBOX_CHARS_PER_ROW;
} else {
// Reveal the next character. TODO: I'll optimize this.
set_win_tiles(
1 + (TEXTBOX_CHAR_POSITION % TEXTBOX_CHARS_PER_ROW),
1 + (TEXTBOX_CHAR_POSITION / TEXTBOX_CHARS_PER_ROW),
1, 1,
TEXTBOX_TEXT + TEXTBOX_SCROLL
);
TEXTBOX_CHAR_POSITION++;
}
// Update the window tilemap
set_win_tiles(
0, 0,
TEXTBOX_WIDTH_IN_TILES,
TEXTBOX_HEIGHT_IN_TILES,
TEXTBOX_TILES
);
TEXTBOX_SCROLL++;
// Update state. TODO: I actually don't really need this state, it's just here
// incase I want to check if the state has scrolled later on? Doubt it though.