hate
This commit is contained in:
		
							
								
								
									
										
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								assets/images/card_back_small.png
									
									
									
									
									
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							| 
		 After Width: | Height: | Size: 178 B  | 
							
								
								
									
										
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								assets/images/card_back_small.pxo
									
									
									
									
									
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								assets/images/card_back_small.pxo
									
									
									
									
									
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							@@ -10,6 +10,7 @@
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			|||||||
 | 
					
 | 
				
			||||||
void conversationQueueGameBegin() {
 | 
					void conversationQueueGameBegin() {
 | 
				
			||||||
  char buffer[TEXTBOX_BUFFER_MAX];
 | 
					  char buffer[TEXTBOX_BUFFER_MAX];
 | 
				
			||||||
  sprintf(STR_GAME_BEGIN, POKER_GAME_BLINDS_CURRENT * 2, POKER_GAME_BLINDS_CURRENT);
 | 
					  sprintf(buffer, STR_GAME_BEGIN, POKER_GAME_BLINDS_CURRENT * 2, POKER_GAME_BLINDS_CURRENT);
 | 
				
			||||||
  conversationTextboxSetText(buffer);
 | 
					  conversationTextboxSetText(buffer);
 | 
				
			||||||
 | 
					  QUEUE_ITEM = QUEUE_DEAL_CARDS;
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			||||||
}
 | 
					}
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			||||||
@@ -23,7 +23,7 @@ void conversationQueueDebug() {
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			|||||||
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			||||||
void conversationQueueDealCards() {
 | 
					void conversationQueueDealCards() {
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			||||||
  QUEUE_ITEM = QUEUE_BEGIN_BETTING;
 | 
					  QUEUE_ITEM = QUEUE_BEGIN_BETTING;
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			||||||
  conversationTextboxSetText(STR_POKER_GAME_CARDS_DEALT);
 | 
					  conversationQueueNext();
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			||||||
}
 | 
					}
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			||||||
 | 
					
 | 
				
			||||||
void conversationQueueStart() {
 | 
					void conversationQueueStart() {
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			||||||
 
 | 
				
			|||||||
							
								
								
									
										19
									
								
								src/drawing/playerchips.c
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								src/drawing/playerchips.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
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			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
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			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
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			||||||
 | 
					#include "playerchips.h"
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			||||||
 | 
					
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			||||||
 | 
					// POKER_HUMAN_INDEX
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			||||||
 | 
					inline void playerChipsDraw() {
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			||||||
 | 
					  char stringBuffer[24];
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			||||||
 | 
					  char tileBuffer[24];// TODO convert magics into a definition
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 | 
					  uint8_t i;
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			||||||
 | 
					
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			||||||
 | 
					  sprintf(stringBuffer, STR_CHIPS_DISPLAY, POKER_PLAYERS[POKER_HUMAN_INDEX].chips);
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 | 
					  i = spriteFontBufferStringToTiles(stringBuffer, tileBuffer);
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			||||||
 | 
					  spriteBufferBackground(0x00, 0x0C, i, 0x01, tileBuffer);
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			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										15
									
								
								src/drawing/playerchips.h
									
									
									
									
									
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										15
									
								
								src/drawing/playerchips.h
									
									
									
									
									
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							@@ -0,0 +1,15 @@
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			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
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			||||||
 | 
					#include "../libs.h"
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			||||||
 | 
					#include "../sprites/spritefont.h"
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			||||||
 | 
					#include "../poker/poker.h"
 | 
				
			||||||
 | 
					#include "../strings.h"
 | 
				
			||||||
 | 
					#include "../sprites/sprites.h"
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			||||||
 | 
					
 | 
				
			||||||
 | 
					inline void playerChipsDraw();
 | 
				
			||||||
							
								
								
									
										15
									
								
								src/drawing/playerdeal.c
									
									
									
									
									
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										15
									
								
								src/drawing/playerdeal.c
									
									
									
									
									
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							@@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "playerdeal.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					const uint8_t DEAL_CARD_X = 0x00;
 | 
				
			||||||
 | 
					const uint8_t DEAL_CARD_Y = 0x00;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					void playerDealCardRender() {
 | 
				
			||||||
 | 
					  
 | 
				
			||||||
 | 
					}
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			||||||
							
								
								
									
										16
									
								
								src/drawing/playerdeal.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								src/drawing/playerdeal.h
									
									
									
									
									
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							@@ -0,0 +1,16 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					#include "../libs.h"
 | 
				
			||||||
 | 
					#include "../poker/poker.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define PLAYER_DEAL_SPRITE_0 0x00
 | 
				
			||||||
 | 
					#define PLAYER_DEAL_SPRITE_1 PLAYER_DEAL_SPRITE_0 + 0x01
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					extern const uint8_t DEAL_CARD_X;
 | 
				
			||||||
 | 
					extern const uint8_t DEAL_CARD_Y;
 | 
				
			||||||
@@ -10,6 +10,7 @@
 | 
				
			|||||||
void interruptOnScanline() {
 | 
					void interruptOnScanline() {
 | 
				
			||||||
  if(LYC_REG == 0) {
 | 
					  if(LYC_REG == 0) {
 | 
				
			||||||
    LCDC_REG |= LCDCF_BG8000;
 | 
					    LCDC_REG |= LCDCF_BG8000;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    if((TEXTBOX_STATE & TEXTBOX_STATE_VISIBLE) != 0) {
 | 
					    if((TEXTBOX_STATE & TEXTBOX_STATE_VISIBLE) != 0) {
 | 
				
			||||||
      LYC_REG = INTERRUPT_TEXTBOX_VRAM;
 | 
					      LYC_REG = INTERRUPT_TEXTBOX_VRAM;
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										32
									
								
								src/main.c
									
									
									
									
									
								
							
							
						
						
									
										32
									
								
								src/main.c
									
									
									
									
									
								
							@@ -6,7 +6,9 @@
 | 
				
			|||||||
 */
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#include "main.h"
 | 
					#include "main.h"
 | 
				
			||||||
 | 
					#include "drawing/playerchips.h"
 | 
				
			||||||
 | 
					#include "sprites/sprites.h"
 | 
				
			||||||
 | 
					#include "sprites/spritecardsmall.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
void main() {
 | 
					void main() {
 | 
				
			||||||
  int16_t j;
 | 
					  int16_t j;
 | 
				
			||||||
@@ -18,14 +20,7 @@ void main() {
 | 
				
			|||||||
  // Create a critical section for some video stuff
 | 
					  // Create a critical section for some video stuff
 | 
				
			||||||
  CRITICAL {
 | 
					  CRITICAL {
 | 
				
			||||||
    DISPLAY_OFF;
 | 
					    DISPLAY_OFF;
 | 
				
			||||||
    LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8000 | LCDCF_BG9800 | LCDCF_BGON;
 | 
					    LCDC_REG = LCDCF_OFF | LCDCF_WIN9C00 | LCDCF_BG8000 | LCDCF_BG9800 | LCDCF_BGON | LCDCF_OBJ16 | LCDCF_OBJON;
 | 
				
			||||||
      /*
 | 
					 | 
				
			||||||
    * LCD        = Off
 | 
					 | 
				
			||||||
    * WindowBank = 0x9C00
 | 
					 | 
				
			||||||
    * BG Chr     = 0x8800
 | 
					 | 
				
			||||||
    * BG Bank    = 0x9800
 | 
					 | 
				
			||||||
    * BG         = On
 | 
					 | 
				
			||||||
    */
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
    STAT_REG |= STATF_LYC;
 | 
					    STAT_REG |= STATF_LYC;
 | 
				
			||||||
    LYC_REG = 0x00;
 | 
					    LYC_REG = 0x00;
 | 
				
			||||||
@@ -48,6 +43,7 @@ void main() {
 | 
				
			|||||||
  spriteCardsBuffer();
 | 
					  spriteCardsBuffer();
 | 
				
			||||||
  spriteFontBuffer();
 | 
					  spriteFontBuffer();
 | 
				
			||||||
  spriteBorderBuffer();
 | 
					  spriteBorderBuffer();
 | 
				
			||||||
 | 
					  spriteCardSmallBuffer();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  conversationTextboxInit();
 | 
					  conversationTextboxInit();
 | 
				
			||||||
  conversationQueueInit();
 | 
					  conversationQueueInit();
 | 
				
			||||||
@@ -59,11 +55,6 @@ void main() {
 | 
				
			|||||||
  }
 | 
					  }
 | 
				
			||||||
  spriteBufferBackground(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
 | 
					  spriteBufferBackground(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  // Card Test
 | 
					 | 
				
			||||||
  uint8_t cardTiles[SPRITE_CARD_TILE_COUNT];
 | 
					 | 
				
			||||||
  spriteCardBufferTiles(cardTiles, CARD_SPADES_QUEEN);
 | 
					 | 
				
			||||||
  spriteBufferBackground(0x00, 0x00, SPRITE_CARD_WIDTH, SPRITE_CARD_HEIGHT, cardTiles);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
  // Now turn the screen on
 | 
					  // Now turn the screen on
 | 
				
			||||||
  DISPLAY_ON;
 | 
					  DISPLAY_ON;
 | 
				
			||||||
  enable_interrupts();
 | 
					  enable_interrupts();
 | 
				
			||||||
@@ -72,11 +63,21 @@ void main() {
 | 
				
			|||||||
  // Begin game
 | 
					  // Begin game
 | 
				
			||||||
  conversationQueueNext();
 | 
					  conversationQueueNext();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  spriteBufferSprite(0x00, SPRITE_CARD_SMALL);
 | 
				
			||||||
 | 
					  spriteBufferSprite(0x01, SPRITE_CARD_SMALL);
 | 
				
			||||||
 | 
					  set_sprite_prop(0x01, S_FLIPX);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
  // Begin the loop
 | 
					  // Begin the loop
 | 
				
			||||||
  while(1) {
 | 
					  while(1) {
 | 
				
			||||||
    // Perform non-graphical code updates
 | 
					    // Perform non-graphical code updates
 | 
				
			||||||
    wait_vbl_done();
 | 
					    wait_vbl_done();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    uint8_t posX, posY;
 | 
				
			||||||
 | 
					    posX = 16;
 | 
				
			||||||
 | 
					    posY = 16;
 | 
				
			||||||
 | 
					    move_sprite(0x00, posX, posY);
 | 
				
			||||||
 | 
					    move_sprite(0x01, posX + 0x08, posY);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // Update the input state
 | 
					    // Update the input state
 | 
				
			||||||
    INPUT_LAST = INPUT_STATE;
 | 
					    INPUT_LAST = INPUT_STATE;
 | 
				
			||||||
    INPUT_STATE = joypad();
 | 
					    INPUT_STATE = joypad();
 | 
				
			||||||
@@ -94,7 +95,6 @@ void main() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    // Update conversation fade effect
 | 
					    // Update conversation fade effect
 | 
				
			||||||
    conversationFadeUpdate();
 | 
					    conversationFadeUpdate();
 | 
				
			||||||
    // mainDebugDraw();
 | 
					    playerChipsDraw();
 | 
				
			||||||
    LCDC_REG |= LCDCF_BG8000;
 | 
					 | 
				
			||||||
  }
 | 
					  }
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -13,6 +13,7 @@
 | 
				
			|||||||
#include "../sprites.h"
 | 
					#include "../sprites.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
#define SPRITE_CARD_VRAM_START SPRITE_TILESET_VRAM_END_LOW
 | 
					#define SPRITE_CARD_VRAM_START SPRITE_TILESET_VRAM_END_LOW
 | 
				
			||||||
 | 
					#define SPRITE_CARD_VRAM_END SPRITE_CARD_VRAM_START + CARDS_TILES_IMAGE_TILES
 | 
				
			||||||
#define SPRITE_CARD_BLANK SPRITE_TILESET_WHITE_LOW
 | 
					#define SPRITE_CARD_BLANK SPRITE_TILESET_WHITE_LOW
 | 
				
			||||||
 | 
					
 | 
				
			||||||
// Information about the card as a tilemap
 | 
					// Information about the card as a tilemap
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										13
									
								
								src/sprites/spritecardsmall.c
									
									
									
									
									
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										13
									
								
								src/sprites/spritecardsmall.c
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,13 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "spritecardsmall.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline void spriteCardSmallBuffer() {
 | 
				
			||||||
 | 
					  spriteBufferLow(SPRITE_CARD_SMALL_VRAM_START, CARD_BACK_SMALL_IMAGE_TILES, CARD_BACK_SMALL_IMAGE);
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										19
									
								
								src/sprites/spritecardsmall.h
									
									
									
									
									
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										19
									
								
								src/sprites/spritecardsmall.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
				
			|||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Copyright (c) 2022 Dominic Masters
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * This software is released under the MIT License.
 | 
				
			||||||
 | 
					 * https://opensource.org/licenses/MIT
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					#include "../libs.h"
 | 
				
			||||||
 | 
					#include "sprites.h"
 | 
				
			||||||
 | 
					#include "CARD_BACK_SMALL.h"
 | 
				
			||||||
 | 
					#include "spritecards.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SPRITE_CARD_SMALL_VRAM_START SPRITE_CARD_VRAM_END
 | 
				
			||||||
 | 
					#define SPRITE_CARD_SMALL_VRAM_END SPRITE_CARD_SMALL_VRAM_START + CARD_BACK_SMALL_IMAGE_TILES
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#define SPRITE_CARD_SMALL SPRITE_CARD_SMALL_VRAM_START
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline void spriteCardSmallBuffer();
 | 
				
			||||||
@@ -13,4 +13,16 @@ inline void spriteFontBuffer() {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
inline uint8_t spriteFontTileFromChar(char character) {
 | 
					inline uint8_t spriteFontTileFromChar(char character) {
 | 
				
			||||||
  return character - SPRITE_FONT_FIRST_CHARACTER + SPRITE_FONT_VRAM_START;
 | 
					  return character - SPRITE_FONT_FIRST_CHARACTER + SPRITE_FONT_VRAM_START;
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline uint8_t spriteFontBufferStringToTiles(char *string, char *tiles) {
 | 
				
			||||||
 | 
					  char c;
 | 
				
			||||||
 | 
					  uint8_t i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  i = 0;
 | 
				
			||||||
 | 
					  while((c = string[i]) != '\0') {
 | 
				
			||||||
 | 
					    tiles[i++] = spriteFontTileFromChar(c);
 | 
				
			||||||
 | 
					  }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					  return i;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
@@ -28,4 +28,14 @@ inline void spriteFontBuffer();
 | 
				
			|||||||
 * @param character Character to get the tile index from.
 | 
					 * @param character Character to get the tile index from.
 | 
				
			||||||
 * @return The tile index for the given character.
 | 
					 * @return The tile index for the given character.
 | 
				
			||||||
 */
 | 
					 */
 | 
				
			||||||
inline uint8_t spriteFontTileFromChar(char character);
 | 
					inline uint8_t spriteFontTileFromChar(char character);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					/**
 | 
				
			||||||
 | 
					 * Buffers a character array into a tile array, does not care about length nor
 | 
				
			||||||
 | 
					 * newlines, you will need to handle this yourself.
 | 
				
			||||||
 | 
					 * 
 | 
				
			||||||
 | 
					 * @param string String to buffer.
 | 
				
			||||||
 | 
					 * @param tiles Tile array to buffer in to.
 | 
				
			||||||
 | 
					 * @return The length of the string.
 | 
				
			||||||
 | 
					 */
 | 
				
			||||||
 | 
					inline uint8_t spriteFontBufferStringToTiles(char *string, char *tiles);
 | 
				
			||||||
@@ -43,4 +43,8 @@ inline void spriteBufferWindow(
 | 
				
			|||||||
    SPRITE_VRAM_TILEMAP_WINDOW_LOW,
 | 
					    SPRITE_VRAM_TILEMAP_WINDOW_LOW,
 | 
				
			||||||
    tiles
 | 
					    tiles
 | 
				
			||||||
  );
 | 
					  );
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline void spriteBufferSprite(uint8_t spriteIndex, uint8_t tile) {
 | 
				
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 | 
					  set_sprite_tile(spriteIndex, tile);
 | 
				
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}
 | 
					}
 | 
				
			||||||
@@ -43,4 +43,6 @@ inline void spriteBufferWindow(
 | 
				
			|||||||
  uint8_t x, uint8_t y,
 | 
					  uint8_t x, uint8_t y,
 | 
				
			||||||
  uint8_t width, uint8_t height,
 | 
					  uint8_t width, uint8_t height,
 | 
				
			||||||
  uint8_t *tiles
 | 
					  uint8_t *tiles
 | 
				
			||||||
);
 | 
					);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					inline void spriteBufferSprite(uint8_t spriteIndex, uint8_t tile);
 | 
				
			||||||
@@ -7,16 +7,11 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
#include "strings.h"
 | 
					#include "strings.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const char STR_GAME_BEGIN[] = "The blinds are set %u for the big, and %u for the small blinds.";
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
const char STR_ERROR[] = "An error\nhas occured";
 | 
					const char STR_ERROR[] = "An error\nhas occured";
 | 
				
			||||||
 | 
					const char STR_GAME_BEGIN[] = "The blinds are set %u for the big, and %u for the small blinds.";
 | 
				
			||||||
 | 
					const char STR_CHIPS_DISPLAY[] = "Chips $%u";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const char STR_HELLO[] = "Hello World, How are you today?\nGood thanks. Thank god!";
 | 
					const char STR_HELLO[] = "Hello World, How are you today?\nGood thanks. Thank god!";
 | 
				
			||||||
 | 
					
 | 
				
			||||||
const char STR_POKER_GAME_START[] = "Poker game started";
 | 
					const char STR_POKER_GAME_START[] = "Poker game started";
 | 
				
			||||||
 
 | 
				
			|||||||
@@ -8,14 +8,11 @@
 | 
				
			|||||||
#pragma once
 | 
					#pragma once
 | 
				
			||||||
#include "libs.h"
 | 
					#include "libs.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern const char STR_GAME_BEGIN[];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
extern const char STR_ERROR[];
 | 
					extern const char STR_ERROR[];
 | 
				
			||||||
 | 
					extern const char STR_GAME_BEGIN[];
 | 
				
			||||||
 | 
					extern const char STR_CHIPS_DISPLAY[];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern const char STR_HELLO[];
 | 
					extern const char STR_HELLO[];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
extern const char STR_POKER_GAME_START[];
 | 
					extern const char STR_POKER_GAME_START[];
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user