Render cards in standard manner
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										15
									
								
								src/main.c
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								src/main.c
									
									
									
									
									
								
							@@ -20,7 +20,9 @@ void main() {
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    DISPLAY_OFF;
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    LCDC_REG = LCDCF_OFF | LCDCF_BG8000 | LCDCF_BG9800 | LCDCF_BGON;
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    STAT_REG |= STATF_LYC;
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    LYC_REG = 0;
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    LYC_REG = 0x00;
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    SCX_REG = 0x00;
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    SCY_REG = 0x00;
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    add_LCD(interruptOnScanline);
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  }
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  set_interrupts(VBL_IFLAG | LCD_IFLAG);
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@@ -46,13 +48,14 @@ void main() {
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    filled[j] = SPRITE_TILESET_WHITE_LOW;
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  }
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  spriteBufferBackgroundLow(0x00, 0x00, GB_BACKGROUND_COLUMNS, GB_BACKGROUND_ROWS, filled);
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  SCX_REG = 0x00;
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  SCY_REG = 0x00;
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  // Card Test
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  uint8_t cardTiles[SPRITE_CARD_TILE_COUNT];
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  spriteCardBufferTiles(cardTiles, CARD_HEARTS_TWO);
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  spriteBufferBackgroundLow(0x00, 0x00, SPRITE_CARD_WIDTH, SPRITE_CARD_HEIGHT, cardTiles);
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  uint8_t i;
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  for(i = 0; i < 0x03; i++) {
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    uint8_t cardTiles[SPRITE_CARD_TILE_COUNT];
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    spriteCardBufferTiles(cardTiles, i);
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    spriteBufferBackgroundLow(i * SPRITE_CARD_WIDTH, 0x00, SPRITE_CARD_WIDTH, SPRITE_CARD_HEIGHT, cardTiles);
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  }
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  // Now turn the screen on
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  DISPLAY_ON;
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@@ -371,13 +371,70 @@ const uint8_t SPRITE_CLUBS_TEN[SPRITE_CARD_TILE_COUNT] = {
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  SPRITE_CARD_BOTTOM_LEFT, SPRITE_CARD_BOTTOM, SPRITE_CARD_BOTTOM, SPRITE_CARD_TEN_BOTTOM
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};
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const uint8_t *SPRITE_CARDS[] = {
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  SPRITE_CLUBS_TWO,
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  SPRITE_CLUBS_THREE,
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  SPRITE_CLUBS_FOUR,
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  SPRITE_CLUBS_FIVE,
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  SPRITE_CLUBS_SIX,
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  SPRITE_CLUBS_SEVEN,
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  SPRITE_CLUBS_EIGHT,
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  SPRITE_CLUBS_NINE,
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  SPRITE_CLUBS_TEN,
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  NULL,
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  NULL,
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  NULL,
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  SPRITE_CLUBS_ACE,
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  SPRITE_DIAMONDS_TWO,
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  SPRITE_DIAMONDS_THREE,
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  SPRITE_DIAMONDS_FOUR,
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  SPRITE_DIAMONDS_FIVE,
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  SPRITE_DIAMONDS_SIX,
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  SPRITE_DIAMONDS_SEVEN,
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  SPRITE_DIAMONDS_EIGHT,
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  SPRITE_DIAMONDS_NINE,
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  SPRITE_DIAMONDS_TEN,
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  NULL,
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  NULL,
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  NULL,
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  SPRITE_DIAMONDS_ACE,
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  SPRITE_HEARTS_TWO,
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  SPRITE_HEARTS_THREE,
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  SPRITE_HEARTS_FOUR,
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  SPRITE_HEARTS_FIVE,
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  SPRITE_HEARTS_SIX,
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  SPRITE_HEARTS_SEVEN,
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  SPRITE_HEARTS_EIGHT,
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  SPRITE_HEARTS_NINE,
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  SPRITE_HEARTS_TEN,
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  NULL,
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  NULL,
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  NULL,
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  SPRITE_HEARTS_ACE,
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  SPRITE_SPADES_TWO,
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  SPRITE_SPADES_THREE,
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  SPRITE_SPADES_FOUR,
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  SPRITE_SPADES_FIVE,
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  SPRITE_SPADES_SIX,
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  SPRITE_SPADES_SEVEN,
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  SPRITE_SPADES_EIGHT,
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  SPRITE_SPADES_NINE,
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  SPRITE_SPADES_TEN,
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  NULL,
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  NULL,
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  NULL,
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  SPRITE_SPADES_ACE
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};
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inline void spriteCardsBuffer() {
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  spriteBufferLow(SPRITE_CARD_VRAM_START, CARDS_TILES_IMAGE_TILES, CARDS_TILES_IMAGE);
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}
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inline uint8_t * spriteCardsForCard(uint8_t card) {
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  return SPRITE_CLUBS_ACE;
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  return SPRITE_CARDS[card];
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}
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inline void spriteCardBufferTiles(uint8_t *buffer, uint8_t card) {
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@@ -185,6 +185,8 @@ extern const uint8_t SPRITE_CLUBS_EIGHT[];
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extern const uint8_t SPRITE_CLUBS_NINE[];
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extern const uint8_t SPRITE_CLUBS_TEN[];
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extern const uint8_t *SPRITE_CARDS[];
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inline void spriteCardsBuffer();
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inline uint8_t * spriteCardsForCard(uint8_t card);
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										8
									
								
								test.sh
									
									
									
									
									
										
										
										Normal file → Executable file
									
								
							
							
						
						
									
										8
									
								
								test.sh
									
									
									
									
									
										
										
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							@@ -1,8 +1,2 @@
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#!/bin/bash
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# Send over latest build
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scp ./build/Penny.gb root@ywbud3:/storage/roms/gb/Penny.gb
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systemctl stop emustation.service
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killall emulationstation
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retroarch -L /lib/libretro/gambatte_libretro.so  "/storage/roms/gb/Penny.gb"
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systemctl start emustation.service
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scp ./build/Penny.gb root@ywbud3.local:/storage/roms/gb/Penny.gb
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